Render
render namespace
Enums
Font flagsRect roundingText alignmentEasings
Datatypes
color
render.color(255, 255, 255)render.color(255, 255, 255, 100)render.color("#FFFFFF")
r
number
red channel (0-255)
❌
g
number
green channel (0-255)
❌
b
number
blue channel (0-255)
❌
a
number
alpha channel (0-255)
255
hex_code
string
hex color code
Returns:
table with rgba values
table
Table structure:
{ r, g, b, a }
esp_flag
render.esp_flag("some flag", render.color("#FFFFFF"))
text
string
flag to draw
color
color to draw
Fonts
create_font
render.create_font("smallest_pixel-7.ttf", 11, render.font_flag_outline)
font_path
string
path to font or name of font
❌
size
number
font size
❌
flags
font flag
0
from
number
0
to
number
255
Returns:
font id
number
create_font_gdi
render.create_font_gdi("Smallest pixel-7", 11, render.font_flag_outline)
font_path
string
path to font or name of font
❌
size
number
font size
❌
flags
font flag
0
from
number
0
to
number
255
Returns:
font id
number
create_font_stream
render.create_font_stream({0x1, ...}, 12)
bytes
table
table of bytes
❌
size
number
font size
❌
flags
font flag
0
from
number
0
to
number
255
Returns:
font id
number
get_text_size
render.get_text_size(font, "String to measure")
font
number
text
string
string to measure
Returns:
width
number
height
number
Textures
create_texture
render.create_texture("fatality/image.jpg")
texture_path
string
path to texture
Supported image formats:
JPEG
PNG
BMP
GIF (non-animated)
TGA
PSD
HDR
PIC
PNM (binary only)
Returns:
texture id
number
create_texture_bytes
render.create_texture_bytes(bytes, 20)
bytes
unsigned char*
array of bytes
size
number
texture size
Supported Image Formats:
JPEG
PNG
BMP
GIF (non-animated)
TGA
PSD
HDR
PIC
PNM (binary only)
Returns:
texture id
number
Note:
This function can only be used by utilizing the ffi library as it requires a byte array. One way to do such would be using ISteamUtils::GetImageRGBA.
create_texture_rgba
render.create_texture_rgba(bytes, 100, 100, row_stride)
bytes
unsigned char*
array of bytes
w
number
texture width
h
number
texture height
row_stride
number
number of bytes in each row (image width * 4)
Supported Image Formats:
JPEG
PNG
BMP
GIF (non-animated)
TGA
PSD
HDR
PIC
PNM (binary only)
Returns:
texture id
number
Note:
This function can only be used by utilizing the ffi library as it requires a byte array. One way to do such would be using ISteamUtils::GetImageRGBA.
create_texture_stream
render.create_texture_stream({0x1, 0x5, 0xff})
byte_stream
table of bytes
texture bytes
Returns:
texture id
number
create_texture_svg
local svg_data =[[<svg style="width:24px;height:24px" viewBox="0 0 24 24"><path fill="#ffffff" d="M12.89,3L14.85,3.4L11.11,21L9.15,20.6L12.89,3M19.59,12L16,8.41V5.58L22.42,12L16,18.41V15.58L19.59,12M1.58,12L8,5.58V8.41L4.41,12L8,15.58V18.41L1.58,12Z" /></svg>]]render.create_texture_svg(svg_data, 20)-- orrender.create_texture_svg("fatality/image.svg", 20)
image
string
svg data or svg file path
target_height
number
desired image height
Returns:
texture id
number
push_texture
local texture_id = render.create_texture("image.png")render.push_texture(texture_id)
texture_id
number
texture id returned from render.create_texture
Usage:
Pushes a texture used by render functions.Make sure to follow the call with render.pop_texture!Failure to do so will result in undefined behavior!
pop_texture
render.pop_texture()
Usage:
Pops a previously used texture
push_uv
render.push_uv(0.25, 0.25, 0.75, 0.75)
x1
number
min x coord (0 - 1)
y1
number
min y coord (0 - 1)
x2
number
max x coord (0 - 1)
y2
number
max y coord (0 - 1)
Usage:
Adjusts texture coordinates. Use after calling render.push_texture.Make sure to follow the call with render.pop_uv!Failure to do so will result in undefined behavior!
pop_uv
render.pop_uv()
Usage:
Pops a previously used set of texture coordinates.
get_texture_size
render.get_texture_size(texture_id)
texture_id
number
Returns:
width
number
height
number
Drawing
push_clip_rect
render.push_clip_rect(10, 10, 110, 110)
x1
number
min x point
❌
y1
number
min y point
❌
x2
number
max x point
❌
x2
number
max y point
❌
intersect
boolean
should it intersect with existing clip rects
false
Usage:
Pushes a clip rect so elements can only be drawn within the rect.Make sure to follow the call with render.pop_clip_rect!Failure to do so will result in undefined behavior!
pop_clip_rect
render.pop_clip_rect()
Usage:
Pops a previously used clip rect
get_screen_size
render.get_screen_size()
Returns:
width
number
height
number
rect_filled
render.rect_filled(10, 10, 110, 110, render.color("#00FFFF"))
x1
number
min x point
y1
number
min y point
x2
number
max x point
y2
number
max y point
color
table
Usage:
Draws a filled rectangle. Use render.push_texture to apply a texture to the shape.
rect
render.rect(10, 10, 110, 110, render.color("#00FFFF"))
x1
number
min x point
y1
number
min y point
x2
number
max x point
y2
number
max y point
color
table
rect_filled_rounded
render.rect_filled_rounded(10, 10, 110, 110, render.color("#00FFFF"), 1.5, render.top)
x1
number
min x point
❌
y1
number
min y point
❌
x2
number
max x point
❌
y2
number
max y point
❌
color
table
❌
rounding
number
amount of rounding
❌
rounding_flags
number
corners to round
Usage:
Draws a filled rounded rectangle. Use render.push_texture to apply a texture to the shape.
rect_filled_multicolor
render.rect_filled_multicolor(10, 10, 110, 110,render.color("#FFFFFF"), render.color("#000000"),render.color("#FFFFFF"), render.color("#000000"))
x1
number
min x point
y1
number
min y point
x2
number
max x point
y2
number
max y point
top_left
table
top_right
table
bottom_right
table
bottom_left
table
Usage:
Draws a multi-color rectangle.
circle_filled
render.circle_filled(110, 110, 50, render.color("#FFFFFF"))
x
number
center x point
❌
y
number
center y point
❌
radius
number
the circles radius
❌
color
table
❌
segments
number
number of points (circle resolution)
12
percentage
number
how much of the circle is drawn (0 - 1)
1
angle
number
circle rotation (0 - 360Draws a filled multi-color rectangle.)
0
Usage:
Draws a filled circle. Use render.push_texture to apply a texture to the shape.
circle
render.circle(110, 110, 50, render.color("#FFFFFF"))
x
number
center x point
❌
y
number
center y point
❌
radius
number
the circles radius
❌
color
table
❌
thickness
number
thickness of the circle in pixels
1
segments
number
number of points (circle resolution)
12
percentage
number
how much of the circle is drawn (0 - 1)
1
angle
number
circle rotation (0 - 360)
0
line
render.line(10, 10, 100, 100, render.color("#FFFFFF"))
x1
number
first x coord
y1
number
first y coord
x2
number
second x coord
y2
number
second y coord
color
table
line_multicolor
render.line_multicolor(10, 10, 100, 100,render.color("#FFFFFF"), render.color("#000000"))
x1
number
first x coord
y1
number
first y coord
x2
number
second x coord
y2
number
second y coord
color
table
color2
table
triangle_filled
render.triangle_filled(20, 10, 5, 20, 30, 20, render.color("#FFFFFF"))
x1
number
first x coord
y1
number
first y coord
x2
number
second x coord
y2
number
second y coord
x3
number
third x coord
y3
number
third y coord
color
table
Usage:
Draws a filled triangle. Use render.push_texture to apply a texture to the shape.
triangle
render.triangle(20, 10, 5, 20, 30, 20, render.color("#FFFFFF"))
x1
number
first x coord
y1
number
first y coord
x2
number
second x coord
y2
number
second y coord
x3
number
third x coord
y3
number
third y coord
color
table
triangle_filled_multicolor
render.triangle_filled_multicolor(20, 10, 5, 20, 30, 20,render.color("#FF0000"), render.color("#00FF00"), render.color("#0000FF"))
x1
number
first x coord
y1
number
first y coord
x2
number
second x coord
y2
number
second y coord
x3
number
third x coord
y3
number
third y coord
color1
table
color2
table
color3
table
text
render.text(font, 10, 10, "this is some centered text", render.color("#FFFFFF"), render.align_center, render.align_center))
font
number
❌
x
number
first x coord
❌
y
number
first y coord
❌
text
string
text to draw
❌
color
table
❌
align_horizontal
number
horizontal alignment type
align_vertical
number
vertical alignment type
Pre-defined fonts:
font_tab
font_control
font_esp
font_indicator
-- Ex: render.font_tab, render.font_control
Animations
create_animator_float
render.create_animator_float(0, 5, render.ease_in_out)
initial_value
starting value
❌
duration
number
how long to take in seconds
❌
easing_type
the animation type
Returns:
animator object
create_animator_color
render.create_animator_float(render.color("FFFFFF"), 5, render.ease_in_out, true)
initial_value
starting value
❌
duration
number
how long to take in seconds
❌
easing_type
the animation type
interpolate_hue
boolean
should the hue be animated
false
Returns:
animator object
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