Materials
mat namespace
Functions
create
mat.create("dank_material", "VertexLitGeneric",[["VertexLitGeneric"{"$ambientonly" 1}]])
name
string
name of your material
type
string
shader type
key_values
string
material key values
Returns:
material object
find
mat.find("debug/ambientcube", "Other Textures")
name
string
material name
texture_group
string
Returns:
material object
for_each_material
mat.for_each_material(function(material)print(material:get_name())end)
callback
function
callback called for each material
override_material
mat.override_material(some_material)
material
material to override to
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