FECALITY.SHOP [API]
  • Overview
  • GETTING STARTED
    • Metadata
    • Creating scripts
    • Callbacks
    • Examples
    • Useful resources
  • DOCUMENTATION
    • Datatypes
      • entity
      • player_info
      • weapon_info
      • user_cmd
      • trace_t
      • vec3
      • cvar
      • timer
      • cfg_value
      • shot_info
      • game_event
      • material
      • material_var
      • zip
      • animator
    • Namespaces
      • Gui
      • Render
      • Engine
      • Math
      • Utilities
      • Entities
      • Database
      • Input
      • Panorama
      • Materials
      • Filesystem
      • Zip
    • Instances
      • Global Vars
      • Fecality
      • Gamerules
      • Server
Powered by GitBook
On this page
  1. DOCUMENTATION
  2. Namespaces

Materials

mat namespace

Functions

create

mat.create("dank_material", "VertexLitGeneric",[["VertexLitGeneric"{"$ambientonly" 1}]])

name

string

name of your material

type

string

shader type

key_values

string

material key values

Returns:

material object

find

mat.find("debug/ambientcube", "Other Textures")

name

string

material name

texture_group

string

Returns:

material object

for_each_material

mat.for_each_material(function(material)print(material:get_name())end)

callback

function

callback called for each material

override_material

mat.override_material(some_material)

material

material to override to

PreviousPanoramaNextFilesystem

Last updated 2 years ago

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

​​

Parameter
Datatype
Description
Value
Datatype
material
Parameter
Datatype
Description
material texture group
Value
Datatype
material
Parameter
Datatype
Description
Parameter
Datatype
Description
material